Thursday 27 September 2012

Halo 4 FLOOD!

 The flood are back!. But don't be too alarmed so far they only look to be included in aspects of Halo 4's multiplayer.

Speculation so far - They will be part of the Infection Gametype. The "Zombies" will appear as infected members of the Flood.

Rome Total War 2 (Gameplay)

Here's a video of some new Rome Total War 2 Gameplay.


Planetary Annihilation

Planetary Annihilation is an upcoming Real Time Strategy (RTS) game it was proposed by Uber entertainment. The recent kickstarter campaign has proved hugely successful and raised a

 whopping !

$2,229,344


The game looks to bring some amazing new concepts to the RTS genre including guided asteroids that you can fly into planets! what more can you ask for out of a game?

Here's a video - see what you think (personally i can't wait)




Halo 4 - Promethean Weapons Trailer!


Wednesday 26 September 2012

Black Ops 2 - Zombies In-Depth Details!

After months of speculating, the veil has finally been lifted on Call of Duty: Black Ops 2's Zombie gameplay. While we still haven't gotten a chance to try it, a recent visit to Treyarch resulted in a glut of information about the evolution of the mode, and what fans can expect on November 13th. What started as something simple and silly, a treat for those who beat Call of Duty: World at War, is being developed into the biggest, most fully-featured Zombies game yet.

The biggest change to Call of Duty: Black Ops 2's Zombie gameplay comes in the form of its campaign mode. Titled Tranzit, this tosses you and up to three of your friends into the biggest world the team at Treyarch has ever created for Zombies. Your goal in Tranzit is simple: kill all the undead that you come across and leave a trail of bodies in your wake. You and your team jump between a number of locales along the way, doing what appears to be defensive stands and clearing them out before moving on to the next place. However, getting from place to place isn't a simple loading screen, but instead requires you to get there by foot or by bus. It's unclear whether or not you'll be able to steer the bus, but the first trailer makes it pretty clear you'll be defending yourself and perhaps even building barricades in order to survive the journey between survival spots.

You'll also have plenty to look out for while you're battling in the zombie-infested wasteland, as Tranzit now includes "buildables," something Treyarch describes as elements you can put together to do things like open up new parts of the world or make weapons. As for how the campaign ends? That's anyone's guess. Treyarch is playing whatever story it's inserting into Tranzit close to its chest, which fits with its strategy of letting the fans parse together the narrative through message boards and other online communities.

If Tranzit doesn't sound like your thing, if you're the type of person that just wants to hop in with friends and defend a single position, you'll be pleased to hear that Survival mode is returning with Black Ops 2. Playable either solo or with three friends, Survival offers the classic survival experience wherein you build defenses and hold out. The nitty-gritty details haven't been discussed, but the environments you play in are apparently custom-made takes on locations from the Tranzit campaign.

Cooperative play isn't for everyone, and while Black Ops 2 will feature a competitive multiplayer mode as well, Treyarch's also developing a new take on competitive play for Zombies called Grief. Internally the team at Treyarch likes to refer to Grief as "4z4," because unlike traditional competitive games both sides have to deal with a third party that wants their brains -- the Zombies. In Grief, your only goal is to have your team outlive the other, but, unlike every other Call of Duty mode you've ever played, you can't shoot other players. Instead you have to "grief" them and get the zombies to do the work for you. Treyarch's being disappointingly mum in regards to how "griefing" actually works, so for now we're left to speculate about how we'll be attempting to kill our friends come November.
If there's a rule or any other part of Zombies' three modes that you don't like, Treyarch wants you to tweak them and create your own using the Custom games feature -- a first for Zombies. You can live out your hardcore zombie fantasy and make it so only headshots kill, turn off magic items and set your starting round.

Previously, the Zombie portion of Treyarch's Call of Duty games felt like a distraction, a way to break up the multi-hour sessions with the competitive multiplayer. Black Ops 2 aims to change it into something on par with the multiplayer and campaign. This isn't just a mode, it's a series of modes buried within a game, a testament to Treyarch's dedication to the fans. Without their input and devotion, Zombies wouldn't exist as it does today.

Source: IGN

If you didn't see the new Gameplay Trailer, head on over to here! - http://mainstream-gaming.blogspot.co.uk/2012/09/black-ops-2-new-zombies-trailer.html  

Black Ops 2 - NEW Zombies Trailer!


Sunday 23 September 2012

Halo 4 - New Gametype "Dominion"

Below is a video showing off the new gametype "Dominion". This gametype is similar to "3 Plot" from Halo:Reach, just more advanced with bases, fortifications and upgrades. This Gameplay below has shown me how good Halo 4 looks, I can't wait for November 6th!

 

Wednesday 19 September 2012

Thursday 6 September 2012

Black Ops II - Leveling Up System Explained!

We are coming ever closer to the release of Call of Duty: Black Ops 2 and there is still heaps of content to talk about. One major factor of the game will be how we rank up and what we get for doing it, luckily David Vonderhaar of Treyarch took to the Black Ops 2 forums recently, explaining the whole process from start to finish.
For starters, each prestige level will feature 55 levels, with the amount of experience points needed within similar to that of Call of Duty: World At War. Vahn did state however, it will be very easy to level up with the never-ending amount of XP from medals you collect, challenges you complete and extra bonus XP from leveling up guns.
Like previous Call of Duty titles, once you reach level 4 you unlock the Create-a-Class feature (read more about the Pick 10 Create-a-Class system). As for unlocking the guns and equipment in-game, every time you level up you will receive a token as a reward, so by reaching level 4 you will have 4 tokens, simple right! These tokens can be used to unlock a range of hardware, but luckily when you reach level 4, Treyarch have some free guns and equipment to get you on your way, effectively one item from each category.

 Call of Duty: Black Ops 2 Pick 10 Create-a-Class System
  • 1 Assault Rifle
  • 1 SMG
  • 1 LMG
  • 1 Shotgun
  • 1 Sniper Rifle
  • 1 Perk from each of the 3 perk categories
  • 1 lethal grenade
  • 1 tactical grenade/equipment
Once you reach level 10 things will start to become more settled and a pattern will emerge. Every time you reach an extra 3 levels, it will be seen as a major rank change and you will be rewarded for reaching it with a gun or “something else”.
In general, it goes like this.
  • Level 10 – Weapon + Something Else
  • Level 11 – Equipment (either lethal or tactical).
  • Level 12 – Scorestreak
“This pattern then repeats through all 55 levels with some minor statistical variations or bonuses when they make sense and because the math can’t be perfect,” said Vahn.
The new system has gone down well with fans, which is good as it’s a major feature in the game.

Black Ops II - Multiplayer Overview! (New Video)


Sunday 2 September 2012

Halo 4 - Grifball Gameplay!

Below is a video which shows new changes to Grifball in Halo 4.

Halo 4 - Oddball Gameplay!

That's right it's official. Oddball is included in Halo 4 and you can witness just how different it is going to be in this video.


Saturday 1 September 2012

Halo 4 - Capture The Flag Gameplay! (Offscreen)

In Halo 4, flag carriers are much more mobile, and can shoot back. See it in action in this gameplay clip.